@startuml
sprite $sentry_original [48x48/16] {
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000000000000000000000001100000000000000000000000
0000000000000000000006EFFD4000000000000000000000
000000000000000000008FFFFFF500000000000000000000
00000000000000000003FFFFFFFF10000000000000000000
0000000000000000000CFFFBDFFFA0000000000000000000
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000000000000000000EFFF5008FFFC000000000000000000
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00000000000000002FFFF200005FFFE10000000000000000
0000000000000000BFFF9000000BFFF80000000000000000
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000000000000000001CFFFFB00000009FFFA000000000000
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FFFC0000000000AFFF10007FFF30005FFF6000000000EFFD
EFFFBAAAAAAAAADFFF30005FFFB999BFFF700019999AFFFC
8FFFFFFFFFFFFFFFFF40004FFFFFFFFFFF80001FFFFFFFF7
1DFFFFFFFFFFFFFFFF50004FFFFFFFFFFF80001FFFFFFFC0
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000000000000000000000000000000000000000111100000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define DEV2_SENTRY_ORIGINAL(_alias) ENTITY(rectangle,black,sentry_original,_alias,DEV2 SENTRY_ORIGINAL)
!define DEV2_SENTRY_ORIGINAL(_alias, _label) ENTITY(rectangle,black,sentry_original,_label, _alias,DEV2 SENTRY_ORIGINAL)
!define DEV2_SENTRY_ORIGINAL(_alias, _label, _shape) ENTITY(_shape,black,sentry_original,_label, _alias,DEV2 SENTRY_ORIGINAL)
!define DEV2_SENTRY_ORIGINAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,sentry_original,_label, _alias,DEV2 SENTRY_ORIGINAL)
skinparam folderBackgroundColor<<DEV2 SENTRY_ORIGINAL>> White
@enduml